Characters
Characters

I textured these characters with Maneki jcube toonshaders in 3Delight.

 For the first dragon character of the show, I collaborated with the Lighting Sup and a senior modeler to develop an approach for toon outlines on such a huge character and a method for modelling the hair to suit the toonshaded style. Painted textures in Mudbox.

For the first dragon character of the show, I collaborated with the Lighting Sup and a senior modeler to develop an approach for toon outlines on such a huge character and a method for modelling the hair to suit the toonshaded style. Painted textures in Mudbox.

 Textured the ground of this environment.

Textured the ground of this environment.

 Textured the ground of this environment.

Textured the ground of this environment.

 Textured the ground of this environment.

Textured the ground of this environment.

Props
Props

Painted the bust and cabinet. For the egg, I developed a complex layered texture shader tree that interacts with a light source, and painted the separate layers in Mudbox.

 Painted textures for this environment in collaboration with Grace Verhagen.

Painted textures for this environment in collaboration with Grace Verhagen.

Portfolio_DPR_cavepassageway.png
Portfolio_DPR_CalderaMoonhengre.png
 Painted the ground, cliffs and rocks in this environment; developed a fix for gaps in the environment modelling.

Painted the ground, cliffs and rocks in this environment; developed a fix for gaps in the environment modelling.

 Painted the ground texture; collaborated on the massive cliff wall with Cody Galbraith.

Painted the ground texture; collaborated on the massive cliff wall with Cody Galbraith.

Characters
 For the first dragon character of the show, I collaborated with the Lighting Sup and a senior modeler to develop an approach for toon outlines on such a huge character and a method for modelling the hair to suit the toonshaded style. Painted textures in Mudbox.
 Textured the ground of this environment.
 Textured the ground of this environment.
 Textured the ground of this environment.
Props
 Painted textures for this environment in collaboration with Grace Verhagen.
Portfolio_DPR_cavepassageway.png
Portfolio_DPR_CalderaMoonhengre.png
 Painted the ground, cliffs and rocks in this environment; developed a fix for gaps in the environment modelling.
 Painted the ground texture; collaborated on the massive cliff wall with Cody Galbraith.
Characters

I textured these characters with Maneki jcube toonshaders in 3Delight.

For the first dragon character of the show, I collaborated with the Lighting Sup and a senior modeler to develop an approach for toon outlines on such a huge character and a method for modelling the hair to suit the toonshaded style. Painted textures in Mudbox.

Textured the ground of this environment.

Textured the ground of this environment.

Textured the ground of this environment.

Props

Painted the bust and cabinet. For the egg, I developed a complex layered texture shader tree that interacts with a light source, and painted the separate layers in Mudbox.

Painted textures for this environment in collaboration with Grace Verhagen.

Painted the ground, cliffs and rocks in this environment; developed a fix for gaps in the environment modelling.

Painted the ground texture; collaborated on the massive cliff wall with Cody Galbraith.

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