Kahlil Gibran's the Prophet, 2014
A passion project combining a 3D animated overarching story, with snippets of 2D animation for the poetry. Characters are 3D with toonshading and toon outlines; sets are a combination of 3D painterly props and 2D matte paintings.
My role: Junior 3D modeler / texture artist.
Contributed to look-dev / creative solves for the glass objects, and the opening sequence.
Studio: Bardel Entertainment Inc.