Jake and the Neverland Pirates, 2015
Role: Lead 3D Generalist (Season 4)
Modelled, textured, and did minor rigging of props in painterly style with toon outlines. Optimized toon outline settings for quality.
Programs used: Maya, PaintFX, Mudbox
Modelled and textured these two ships; added basic rigging for procedurally animated sails/flags, and controls to move the broken ship pieces.
Modelled and textured; added rigging to close the articulated jaw and fan the tail, as well as deformers for making it “swim”.
Modelled and textured these interactive props, and added basic rigging for the oars, steering wheel, nobs/dials/toggles.
Modelled and textured; added basic rigging for turning the rudder and sail with procedural animation, and controls for the broken version
Modelled and textured; added basic rig functions to open chest, spin gears, swing and bend sword arm